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[5]: Log button available: Points can be logged at any time
as you walk toward the stakeout point, or you are exactly
on the stakeout point.
[6]: Menu button available: You can stop the Stakeout
function (or change the stakeout point) at any time by
simply clearing Stakeout in the menu.
[7]: By providing the radius of the circle surrounding your
current location, this indication gives you a good idea of
the distance you still have to go before you reach the
target.
[8]: Open job name. The job contains the list of stakeout
points.
• When you are almost on the stakeout point, adjust the
antenna pole over the point, making sure the pole stands
in vertical position above the point, to cancel the West and
North values.
• When this is done, tap OK to start logging the point
position. Countdown is started on the point. Stay static
until the time is up.
The screen then shows the properties of the logged point
(the real-time position is averaged over the occupation
time). The description of the logged point will be in the
form:
<Stakeout_Point_ID><E/W><DeltaX><N/S><DeltaY><Fill/Cut><Fill/Cut
Value>
(See also screen example)
•Tap OK to close the window.
• Select Menu > Stakeout to select the next stakeout point or
quit the stakeout function.
Calculating a 3D
Local Coordinate
System
(Calibration)
The Calibration function (also known as the “Localization”
function) allows you to log points in a local coordinate
system, first an unknown system when starting the project,
but then accurately determined using at least three points for
which coordinates are known in that unknown system.
For a successful determination of the local system (a 3D
system), the known points should be evenly spread over the
working area. The higher the number of points known in the
local system, the higher the redundancy and the more
accurate the determination of the unknown local system.
Once the local system is determined and used, all the points
logged afterwards will be expressed in that system. In this
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